
Honor's End
About the Game
Honor's End is a 1–4 player cooperative deckbuilding adventure set in a medieval world overshadowed by a mysterious truth. You can play it as a standalone session or as part of an episodic campaign that gradually unlocks new content and challenges. Players must band together to overcome escalating threats. By wielding hero, action, and equipment cards, they'll strike at their foes while fending off dishonor—brought on by danger dice rolled each round by their enemies. Each kn
Reviews
Honor's End
I had a chance to try a preview of Honor’s End, and as a fan of co-op deckbuilders, I walked away impressed and eager for more. The game has you and your friends teaming up as heroes in a gritty medieval world, building up your decks as you battle enemies and try to avoid accumulating dishonor. What stood out to me was how well we had to coordinate – it’s not one of those co-ops where everyone does their own thing; we really needed to discuss who would stun that knight or who should spend resources to trigger a group combo. The deckbuilding aspect felt streamlined (easy to learn for our group), yet we still got those satisfying moments of acquiring a powerful new card or upgrading an ability that made a noticeable difference in the next scenario. There’s also a dice element with the “danger dice” that keeps each round unpredictable, and at times we had some clutch saves (and the occasional painful streak of bad luck). I will say, I tried it solo and it was still enjoyable thanks to a dedicated solo mode, but I definitely had more fun in multiplayer – the cooperative synergy is the best part. It’s clear the game is designed for campaign play, so you’ll want a consistent group to see the story unfold. Most people echo that it’s promising, especially for those who love teamwork and combos. For me, Honor’s End is shaping up to be an 8/10 game – solid co-op fun that I can’t wait to explore further.
✓ Pros
- • Engaging cooperative play with lots of teamwork
- • Easy-to-grasp deckbuilding and gameplay
- • Campaign with story adds to the adventure
✗ Cons
- • Best experienced with a group (solo is less dynamic)
- • Some luck involved with dice draws
- • Campaign format means needing commitment over multiple sessions
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